EDIT3: 3 people, 3 edits... you guys are amazing im completely honest. this further tightens it up and utilizes 's comments. i adjusted the contrast and saturation of the clouds as they fade away into the distant hole the angel punched through, amped up some of the lighting, fixed the perspective of the floating inter-dimensional portal and took away the flying rocks.
EDIT2: iain mccaig says something to the effect of "you gotta kill your babies" ... in reference to pieces of your artwork. i really liked the angel's foot... but after talking a bit with i realized that a) it was confusing b) it was out of perspective and c) it betrayed the power of the angel. heres the revision and probably the final version!
EDIT: im a complete tard helped me see that... i can't believe i posted it as it was before... and im sure there's more i can do to elicit that same response :/
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The spiritual successor to "Incorporeal Avulsion" - this image was started a few months afterword in an attempt to bring a more positive or dynamic theme to what few spiritual pieces i have submitted. the linework as my scraps can attest to ultimately died with my art drive around February when i graduated uni.
that said, i dug it up a few weeks ago and have been chipping away on it during the weekdays while mainly focusing on ID during the weekends.
lines were in sketchbook pro and the rendering was done in photoshop. developmentally im more excited about the foundations this is laying for a rougher style than anything else. i also did this w/o as much critique as i usually try to get and i often was wishing i had a tone brighter than absolute white in order to express the radiance of the angel and the puncture in the clouds/smoke.
i may be firing this from the hip a bit too fast, so if i notice anything thats still wrong, or somebody brings up minor changes that could help significantly i might go back to the drawing board... anyway, rabble rabble rabble
Hey dude great to see you got your art-engine working again Haven't seen you much on CA anymore though, hope you're doing ok nonetheless.
This piece looks like a step up from what I've seen earlier from you. Using brighter-than-white is not what you need here though, radiance is usually easier to convey if you make the surroundings darker and threat the angel as a lightsource. Contrast is what you need. Right now the white hole in the sky takes some of its radiance away actually.
i'll crawl back to ca.org in a bit honest! before i had the structure of school.. i went to school and was given the ability to draw for the IDotW as a class project. than i graduated, bottomed out and now im working full time in retail X_X
other than some commission stuff i really have nothing other than a portfolio spam attempt to do and i plan on using the idw as my breeding ground for that... since i have until march for the game developer's conference in which i will attempt to sell myself i need to hurry my ass up!
anyway... you think nocking back the white hole in the sky will help much? im sure it will help boost or amp the angel's light but is it detrimental is it is at the moment?
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-Contact me for commission info- -AIM: Legato895- -Email: commissions@michaelkingery.com-
The white light messes with the overall composition too much. The angel is a nice focus point if you use the 1/3 of the page rule. It also seems as if that is your main light source, which means the angel is actually lighted from the back. From your description I got that you wanted the angel to glow, so I think the easiest solution is to get rid of the white light in the sky.
I like this a lot better. You title it guardian, but I see it as though it were judgement.
Anyway, look at the guardian's left leg. Its up on top of that ledge, but its perspective says that its even with the other foot. you've got a kind of MC Escher thing going on with those two legs and feet. There needs to be more foreshortening on the lower part of the leg to show that its angled and up higher than the other leg. And with that, you'll have to alter the hips to angle and compensate for the difference in elevation between the two legs.
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Comments
This piece looks like a step up from what I've seen earlier from you. Using brighter-than-white is not what you need here though, radiance is usually easier to convey if you make the surroundings darker and threat the angel as a lightsource. Contrast is what you need. Right now the white hole in the sky takes some of its radiance away actually.
Anyway, hope to see more from you
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This side up.
other than some commission stuff i really have nothing other than a portfolio spam attempt to do and i plan on using the idw as my breeding ground for that... since i have until march for the game developer's conference in which i will attempt to sell myself i need to hurry my ass up!
anyway... you think nocking back the white hole in the sky will help much? im sure it will help boost or amp the angel's light but is it detrimental is it is at the moment?
--
-Contact me for commission info-
-AIM: Legato895-
-Email: commissions@michaelkingery.com-
--
-Contact me for commission info-
-AIM: Legato895-
-Email: commissions@michaelkingery.com-
--
This side up.
--
-Contact me for commission info-
-AIM: Legato895-
-Email: commissions@michaelkingery.com-
The updated version looks better though
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This side up.
now back to the fertile crescent of ID!
--
-Contact me for commission info-
-AIM: Legato895-
-Email: commissions@michaelkingery.com-
Anyway, look at the guardian's left leg. Its up on top of that ledge, but its perspective says that its even with the other foot. you've got a kind of MC Escher thing going on with those two legs and feet. There needs to be more foreshortening on the lower part of the leg to show that its angled and up higher than the other leg. And with that, you'll have to alter the hips to angle and compensate for the difference in elevation between the two legs.
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________________________
\ View My VFX Portfolio \
--
-Contact me for commission info-
-AIM: Legato895-
-Email: commissions@michaelkingery.com-
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